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Monthly Archives: September 2026

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  • Astro Bot (1)
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29 Sep
Monster Train 2

Why Positioning Matters in Monster Train 2: Floors, Units, and Deckbuilding

Posted by author-avatar Vincent
October 11, 2026
0
29 Sep
Citizen Sleeper 2

How Citizen Sleeper 2 Makes Failure Matter: Dice, Stress, and Contracts

Posted by author-avatar Vincent
October 11, 2026
0
22 Sep
Hell is Us

How Hell is Us Guides Exploration Without Maps or Quest Markers

Posted by author-avatar Vincent
October 11, 2026
0
22 Sep
ROUTINE

How ROUTINE Builds Horror Around Exploration and Limited Defense

Posted by author-avatar Vincent
October 11, 2026
0
22 Sep
MIO: Memories

MIO: Memories in Orbit Is Beautiful, but Is It Too Difficult? | Platforming, Boss Fights, Assist Options

Posted by author-avatar Vincent
October 11, 2026
0
22 Sep
Wanderstop

Wanderstop, Tea Making, and the Pressure to Be Productive

Posted by author-avatar Vincent
October 11, 2026
0
16 Sep
Ender Magnolia: Bloom in the Mist

Ender Magnolia: Bloom in the Mist — Does Its Map Reveal Too Much? | Completion Markers, Fast Travel, Exploration

Posted by author-avatar Vincent
October 11, 2026
0
16 Sep
Nine Sols

Nine Sols on Story Mode: Would the Combat Still Feel Rewarding? | Parrying, Damage Settings, Boss Fights

Posted by author-avatar Vincent
October 11, 2026
0
15 Sep
Kunitsu-Gami: Path of the Goddess

Kunitsu-Gami: Path of the Goddess — Villager Roles, Positioning, and Night Defense

Posted by author-avatar Vincent
October 11, 2026
0
15 Sep
Metaphor: ReFantazio

Metaphor: ReFantazio — Would Its Calendar Feel Too Restrictive? | Deadlines, Travel Days, Follower Bonds

Posted by author-avatar Vincent
October 11, 2026
0
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