09 Jul Lost Soul Aside Lost Soul Aside: Stylish Combat and the Limits of Spectacle Posted by Vincent October 11, 2026 0
09 Jul Lost Hellden Lost Hellden: Deep 2D Art, Seven Sins, and a JRPG Worth Watching Posted by Vincent October 11, 2026 0
Balatro Balatro High-Stakes RNG Meta: When Luck Isn’t on Your Side Posted by Vincent October 11, 2026 0
30 Jun Path of Exile 2 Path of Exile 2 Combat Pacing: Why Slower Is Not the Whole Story Posted by Vincent October 11, 2026 0
30 Jun Stellar Blade Stellar Blade Beyond Its Visuals: Reading the Combat System Posted by Vincent October 11, 2026 0
30 Jun Dragon’s Dogma 2 Dragon’s Dogma 2: Deliberate Friction and the Updates That Changed It Posted by Vincent October 11, 2026 0
26 Jun Black Myth Wukong Black Myth: Wukong: Boss Design, Exploration, and the Pacing Between Them Posted by Vincent October 11, 2026 0
26 Jun Avowed Avowed: Familiar RPG Ideas, Flexible Builds, and What the Updates Add Posted by Vincent October 11, 2026 0
26 Jun Elden Ring Elden Ring: Shadow of the Erdtree — Exploration, Blessings, and Difficulty Posted by Vincent October 11, 2026 0
Cairn Cairn: Reading the Climb, Managing Supplies, and Choosing Your Challenge Posted by Vincent October 11, 2026 0